Below are the controls, or moves list, for players while playing Marvel's Spider-Man.
Basic combat[]
Name
Controls
Description
Basic Attack
Basic attack.
Basic Combo
, , ,
This is the basic 4-hit ground combo. The last hit of the combo sends most enemies flying.
Web Strike
Tap
An attack that zips to the target and hits them.
Yank Enemy
Hold
Yanks the enemy and spins them around, opening them up to basic attacks.
Disarm Enemy
Hold
Disarms enemies and spins them around, opening them up to basic attacks. Great for enemies with melee weapons.
Web Throw
Hold
Yank and throw a webbed or electrified enemy. Thrown enemies will stick to walls.
Spin Cycle
Hold , Tap , ,
When throwing an enemy, rapidly tap during the throw to continue spinning enemies.
Dodge
Dodge enemy attacks.
Perfect Dodge
Dodge at the last moment to perform a Perfect Dodge. This grants temporary immunity and also briefly slows time.
Perfect Hit
Press just as an attack lands to generate bonus Focus.
Long Dodge
,
Jumping after a dodge increases your jump distance. This is great for getting out of Area of Effect attacks.
Dodge Under
,
Punch or Web Strike an enemy and dodge towards them to slide under their legs. This opens them up to back attacks. This is great against Shield enemies.
Off the Wall Attack
,
Dodge into a wall, then launch off and strike multiple enemies in a row.
Quickly fire webs at an enemy to web them up. If they are near a wall they will get stuck to it. This is great for slowing Brute enemies.
Throw
, hold
Throws an enemy in any direction after punching them. It will knock down nearby enemies.
Yank Down Attack
Hold , Hold
Launches an enemy up into the air, then slams them to the ground, knocking back nearby enemies.
Yank and Throw Environment
Hold +
Yank and throw small environmental object. Large environmental objects will be yanked down instead of thrown.
Finisher
+
Performs a powerful attack that takes down enemies instantly. Requires one full Focus bar.
Heal
Uses available Focus to heal. Spider-Man can build focus by attacking enemies. Air Combat generates more focus than ground combat.
Air combat[]
Name
Controls
Effect
Air Launcher
Hold
Hold to launch an enemy into the air. A great way to begin air combat.
Air Launcher Follow Up
Hold ,
Launch an enemy into the air, then follow up with another quick attack.
Air Combo
, , ,
This is the basic 4 hit air combo. The last of the combo sends enemies flying.
Leap Off
,
Leap off enemies after punching or web striking them. This is a great way to start air combat, and avoid rushing enemies.
Swing Kick
Hold
Hold while in the air to swing kick into an enemy. This launches the enemy into the air.
Air Yank
Hold
Yanks enemies into the air. This is great for chaining into air combat.
Air Throw
Hold
Grabs an enemy in the air and throws them to the ground, knocking enemies back.
Ground Strike
+
After leaping off an enemy or from air combat press + to smash the ground. Can be performed from the air at higher elevations. Blast range and damage increases when used from higher elevation.
Traversal[]
Name
Controls
Effect
Swing
Hold
To gain speed while swinging, release or jump at the top of the swing.
Jump
Basic jump.
Charge Jump
Hold + , Release
While sprinting or standing, hold + to build up charge, then release for a huge leap.
Web Zip
While in the air, press to Web Zip. Web Zip is great for maintaining altitude and changing direction.
Zip to Point
+
Look at a highlighted point and zip to it.
Point Launch
+ ,
While zipping to a point, jump right before landing to launch forward and gain additional speed.
Wall Run
Hold
While near or on a wall hold to wall run.
Vertical Wall Jump
While running up a wall, tap to move up faster.
Wall Cornering
Hold
Hold near a building corner to automatically corner it.
Quick Recovery
After landing, press during a roll to launch back into the air.
Ceiling Hang
While wall crawling on a ceiling press to ceiling hang. While hanging, use to ascend or descend.