Marvel's Spider-Man Wiki
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|name = ''Marvel's Spider-Man: <br/>Miles Morales''
 
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MSM_Miles_Morale_PS5_Cover.jpg|PS5 Cover.
 
Miles Morales (game) promo.jpg|Miles in his new costume
 
Miles Morales (game) promo.jpg|Miles in his new costume
 
Miles Morales (game) promo 2.jpg|Miles using invisibility
 
Miles Morales (game) promo 2.jpg|Miles using invisibility

Revision as of 19:37, 9 July 2020


Marvel's Spider-Man: Miles Morales is an upcoming video game featuring the Miles Morales incarnation of the Marvel Comics superhero Spider-Man, developed by Insomniac Games and published by Sony Interactive Entertainment. Announced June 11, 2020, it is a standalone expansion to Marvel's Spider-Man, and is scheduled for release in holiday 2020 as a launch title for the PlayStation 5.[1][2]

Synopsis

The story picks up about a year after the events of The City That Never Sleeps. Miles Morales, having gained spider-like powers himself at the end of Marvel's Spider-Man, looks to become the newest web-slinger of New York City under the guidance of his mentor, Peter Parker. Miles has to defend his hometown, Harlem, from a gang war that has broken out between an energy corporation and a high-tech criminal army.[3]

In the reveal trailer, Peter Parker gives words of encouragement to Miles, referencing his deceased father, Jefferson Davis.

Gameplay

The game is an action-adventure title that was initially reported to be "an expansion and an enhancement to the previous game."[4] However, Insomniac Games would later clarify that it is a standalone spin-off that continues the adventures of Marvel's Spider-Man.[5]

The gameplay appears to retain some elements of the original PlayStation 4 title, such as New York being the free roam area, a variety of takedowns to be utilized on enemies, and suit mods being available to equip. Unlike Peter, Miles is seen using powers of invisibility and bioelectricity.

The game will also include such technical improvements as "near-instantaneous fast-travel across Marvel’s New York City" and "highly-detailed character models and enhanced visuals" to take advantage of the PlayStation 5's more powerful hardware.[5] This had been desired since the original PlayStation 4 game; Insomniac's solution to load New York City while webslinging through it was constrained by its heavy reliance on RAM, and the PlayStation 5's SSD would resolve this issue.[6]

Gallery

References

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