Marvel's Spider-Man Wiki
Register
Advertisement

Don't Touch the Art is the ninth main mission in Marvel's Spider-Man. In this mission, Yuriko Watanabe asks Spider-Man to investigate whether a silent alarm tripped at the estate auction of Wilson Fisk is legitimate.

Story[]

Don't Touch the Art cutscene 2

Spider-Man discovers a break in at the auction house.

Spider-Man receives a call from Yuri to investigate a silent alarm triggered at Fisk's estate while at F.E.A.S.T., and leaves in a hurry. On his way there, Aunt May calls him, thanking him for his heartfelt words from earlier.

Spider-Man entered through a back entrance in the roof. Once inside, he saw a group of thugs wearing black masks take a woman hostage, and called Yuri to inform her that a heist was in-progress. Spider-Man then crawled through the ventilation and stealthily took out a group of thugs, fearing that alerting them would cause them to kill the hostage.

After taking out a few thugs, Parker notices a camera and examines it, allowing a thug to sneak up on him. Instead, Mary Jane Watson knocks the thug out cold, and then explains the story to Peter.

Don't Touch the Art cutscene 3

A wild Mary Jane appears.

In her story, taking place 15 minutes earlier, Mary Jane Watson arrives at the Fisk estate. Rose Rosemann greets her, and she explains she is a reporter who is here to take photos for a new piece on the estate. Rosemann is initially skeptical and refuses to partake, as the meeting was scheduled for the following day, though Mary Jane sets up a fake call to "Craig", manager at the Heritage Arts, on the phone saying that something else will be needed on the cover, prompting Rosemann to change her mind. Mary Jane examines several art pieces that Fisk held in his estate, including a samurai sword that Wilson Fisk had once used to wound Peter.

Throughout her story, Mary Jane takes pictures of Fisk's art, and questions Rosemann about how involved she was prior to Fisk's arrest, and about money laundry involved in art sales. This causes Rosemann to grow irritated over time before she takes a phone call in a backroom. Mary Jane recognizes the statue she sees in the room, and pretends she needs to use the restroom before sneaking around further. Rosemann in a phone call to Craig expresses annoyance and says she demands to have Mary Jane arrested.

Don't Touch the Art cutscene 4

Mary Jane discovers the Devil's Breath

Mary Jane enters the room with the statue, and within is a file on Norman Osborn and something called Devil's Breath, the file that the thugs intended to find. After her story is finished, Spider-Man asks Mary Jane to hide, and says this is exactly how she imagined the two meeting again. He then continues to sneak around the building and take out the masked thugs silently. The thugs caught Mary Jane while she tried to escape, causing Spider-Man to storm in and rescue both her and Rosemann from the thugs, while taking note that the thugs fight with energy-empowered attacks. After defeating them, Rosemann confronts Mary Jane that she is not the reporter who Heritage Arts intended to send, and Mary Jane explains she works for the Daily Bugle and attempts to ask questions to no success. Peter texts Mary Janes asking for dinner at Mick's Restaurant, and she reluctantly agrees.

Don't Touch the Art cutscene 5

Peter and Mary Jane catch up.

Later, Peter and Mary Jane meet at Mick's and catch up. Mary Jane explains she will likely be in a meeting with the legal team after receiving an all-caps text about her antics at Fisk's estate, while Parker explains that though he could work for Oscorp, Otto Octavius' work could save millions of lives. The conversation becomes awkward as the two are about to discuss why they broke up, but their conversation is interrupted by sirens. Peter leaves, and Mary Jane soon follows. The end of this scene contains a cameo from Stan Lee as the Short Order Cook, calling the couple his "favorites".

Walkthrough[]

Spider-Man segment[]

The beginning of the mission is all about stealth. Crawl through the ventilation shaft forward to the end, then drop down and remain on the beams. As directed, shoot a web at the floor (hold L2 to aim and shoot L1 at the spot on the floor, not at the thug) to distract a thug to move towards them, then perform a Perch Takedown with Square.

Don't Touch the Art gameplay 1

The player is introduced to Perch Takedown.

Zip to the next vent and perform a Vent Takedown at the end, then drop down into the next room and perform a Takedown of an enemy by sneaking up behind them and pressing Square. Web up to the beams, perform a Perch Takedown on the thug that enters the room, and once again enter the vents to the third room.

Here, two enemies are talking to one another, and as such, it is not safe to perform a Takedown on either. Instead, shoot a nearby box to distract the thug on the left, perform a Perch Takedown of the thug on the right, and then perform a Takedown on the thug on the left. After this, examine an object nearby pointed by a waypoint to commence the next segment.

Mary Jane segment[]

Don't Touch the Art gameplay 2

Mary Jane trying to sneak into Rosemann's office.

Mary Jane is controlled in this segment, and has much the same controls as Peter Parker. The mission is continued by following Rosemann and talking to her, though Mary Jane can interact with items on display to learn more information about the art pieces on display, followed by some dialogue from Mary Jane.

Upon talking to Rosemann, follow her around and take pictures of various items. The controls for Mary Jane's camera are similar to Spider-Man's: hold L2 to pull out and aim the camera, and press L1 to take the photo once it is in frame. After taking four photos, follow Rosemann to the objective, and then sneak around objects out of sight. Waypoints mostly mark the direction to any safe places to sneak behind. The goal is to reenter the room where Mary Jane saw a statue: sneak around the objects while Rosemann is not looking and on the phone call, then enter the door.

Don't Touch the Art gameplay 3

Mary Jane investigating the office.

Inside the room with the statue, the objective is to move its position to allow the statue to open. Investigate the right item on the desk to see the changes that must be made to the statue: it must enter a "latent power" position, with its mouth closed, left arm down, and right palm forward. Move the statue in this position, and turn the head right.

After moving its position, the statue must also be holding an item in its left hand. The other item on the desk reveals that this is a short gold staff, which is the furthest-right item on the display case adjacent to the desk. Take it and interact with the statue once again to conclude the segment.

Second Spider-Man segment[]

Don't Touch the Art gameplay 5

Spider-Man taking down enemies using stealth.

Spider-Man is then controlled again to conclude the stealth segment. Spider-Man can now zip up to ceilings by holding L2 to aim upwards and pressing R2 to zip up. On the first ceiling, crawl to the room on the right, press R3 to determine when enemies are safe to take down, and when they are, perform either Perch Takedowns or Web Strike Takedowns to clear the two enemies. Next, use the Web Shooter to hit boxes near the exit to the room and lure two thugs in, both of which can be defeated with separate Perch Takedowns.

Drop down to the beams above the next room (which Mary Jane was previously inside), and use the same techniques to distract thugs and take them down. Perch Takedowns are preferable to Web Strike Takedowns, as Perch Takedowns are harder for enemies to discover. Once the room is cleared of thugs, a cutscene commences, following which battle will take place.

Don't Touch the Art gameplay 4

Inner Demons attacking Spider-Man.

In this battle against the Inner Demons, they use melee attacks with a wider reach than usual, making dodging very important. Beyond this, the same melee attacks apply. Later, a thug arrives who wields a melee weapon with a wide radius once slammed on the ground. The melee weapon can also block most of Spider-Man's attacks. Instead, perform an Air Launch (hold Square) then defeat them either with an Air Combo or by throwing them to the ground and webbing them there with the Web Shooter.

Once all enemies are defeated, a cutscene concludes the mission, leading into the next, "A Shocking Comeback".

Advertisement